Počet záznamů: 1  

To Quiz or to Shoot When Practicing Grammar? Catching and Holding the Interest of Child Learners: A Field Study

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    SYSNO ASEP0556600
    Druh ASEPJ - Článek v odborném periodiku
    Zařazení RIVJ - Článek v odborném periodiku
    Poddruh JČlánek ve WOS
    NázevTo Quiz or to Shoot When Practicing Grammar? Catching and Holding the Interest of Child Learners: A Field Study
    Tvůrce(i) Brom, C. (CZ)
    Kolek, L. (CZ)
    Lukavský, Jiří (PSU-E) RID, ORCID, SAI
    Děchtěrenko, Filip (PSU-E) RID, ORCID, SAI
    Volná, K. (CZ)
    Číslo článku856623
    Zdroj.dok.Frontiers in Psychology. - : Frontiers Media
    Roč. 13, duben (2022)
    Poč.str.9 s.
    Forma vydáníTištěná - P
    Jazyk dok.eng - angličtina
    Země vyd.CH - Švýcarsko
    Klíč. slovagame-based learning (GBL) ; quiz ; intrinsic integration ; learning analytics ; persistence ; interest ; distraction
    Vědní obor RIVAN - Psychologie
    Obor OECDPsychology (including human - machine relations)
    Způsob publikováníOpen access
    Institucionální podporaPSU-E - RVO:68081740
    UT WOS000792497400001
    EID SCOPUS85129049466
    DOI10.3389/fpsyg.2022.856623
    AnotaceLearning grammar requires practice and practicing grammar can be boring. We examined whether an instructional game with intrinsically integrated game mechanics promotes this practice: compared to rote learning through a quiz. We did so 'in the field.' Tens of thousands children visited, in their leisure time, a public website with tens of attractive online games for children during a 6-week-long period. Of these children, 11,949 picked voluntarily our grammar training intervention. Thereafter, unbeknown to them, they were assigned either to the game or the quiz condition. By means of learning analytics, we examined variables related to participants’ persistence and performance. The results showed large participant drop-out before completing the first level in both conditions (42.2%), confirming the boringness of the topic. More children completed at least one level in the game compared to the quiz (61.8 vs. 53.6%). However, more children completed the intervention (all six levels) with the quiz (6.0 vs. 4.3%). In the game, children answered fewer questions correctly (36.3 vs. 47.4) and made more errors compared to the quiz (16.1 vs. 13.1). These findings suggest that even if a game initially catches user attention, it may not hold it. Plus, even if it is a minimalistic game with intrinsic integration of learning and playing, it may be distractive. We conclude that persistence in practicing grammar may be driven by other means than by a game’s shooting mechanics, for instance, by a desire to learn the topic and a feeling of achievement or by quizzing mechanics.
    PracovištěPsychologický ústav
    KontaktŠtěpánka Halamová, Halamova@praha.psu.cas.cz, Tel.: 222 222 096
    Rok sběru2023
    Elektronická adresahttps://www.frontiersin.org/articles/10.3389/fpsyg.2022.856623/full
Počet záznamů: 1  

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