Počet záznamů: 1  

Can video games change attitudes towards history? Results from a laboratory experiment measuring short- and long-term effects

  1. 1.
    SYSNO ASEP0544560
    Druh ASEPJ - Článek v odborném periodiku
    Zařazení RIVJ - Článek v odborném periodiku
    Poddruh JČlánek ve WOS
    NázevCan video games change attitudes towards history? Results from a laboratory experiment measuring short- and long-term effects
    Tvůrce(i) Kolek, L. (CZ)
    Šisler, V. (CZ)
    Martinková, Patrícia (UIVT-O) SAI, RID, ORCID
    Brom, C. (CZ)
    Celkový počet autorů4
    Zdroj.dok.Journal of Computer Assisted Learning. - : Wiley - ISSN 0266-4909
    Roč. 37, č. 5 (2021), s. 1348-1369
    Poč.str.22 s.
    Jazyk dok.eng - angličtina
    Země vyd.US - Spojené státy americké
    Klíč. slovadifferential item functioning ; explicit attitudes ; game-based learning ; history representation ; implicit attitudes ; media in education ; video games
    Vědní obor RIVIN - Informatika
    Obor OECDComputer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
    CEPGA21-03658S GA ČR - Grantová agentura ČR
    Způsob publikováníOmezený přístup
    Institucionální podporaUIVT-O - RVO:67985807
    UT WOS000680947200001
    EID SCOPUS85111776959
    DOI10.1111/jcal.12575
    AnotaceThis study investigates a video game's effects on implicit and explicit attitudes towards depicted historical events in the short- and long-term on a sample of 148 young adults. We used, as an intervention tool, a serious game Czechoslovakia 38–89: Borderlands that deals with the expulsion of the Sudeten Germans from the former Czechoslovakia after the WWII. Results showed more negative pretest-posttest explicit attitude changes towards the expulsion on a general level (d = −0.34) and a specific level (d = −0.53) compared to the control group. Over the long-term, group differences in attitude change remained significant for the specific level (d = −0.44), but not for general one (d = −0.16). Exploratory analysis on the item level indicated that especially attitudes towards the expulsion's (un)fairness were affected by the game. However, no significant changes were found in implicit attitudes in the experimental group. This study is the first of such scale to empirically investigate video games' effects on a society's historical awareness.
    PracovištěÚstav informatiky
    KontaktTereza Šírová, sirova@cs.cas.cz, Tel.: 266 053 800
    Rok sběru2022
    Elektronická adresahttp://dx.doi.org/10.1111/jcal.12575
Počet záznamů: 1  

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