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Can video games change attitudes towards history? Results from a laboratory experiment measuring short- and long-term effects
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SYSNO ASEP 0544560 Druh ASEP J - Článek v odborném periodiku Zařazení RIV J - Článek v odborném periodiku Poddruh J Článek ve WOS Název Can video games change attitudes towards history? Results from a laboratory experiment measuring short- and long-term effects Tvůrce(i) Kolek, L. (CZ)
Šisler, V. (CZ)
Martinková, Patrícia (UIVT-O) SAI, RID, ORCID
Brom, C. (CZ)Celkový počet autorů 4 Zdroj.dok. Journal of Computer Assisted Learning. - : Wiley - ISSN 0266-4909
Roč. 37, č. 5 (2021), s. 1348-1369Poč.str. 22 s. Jazyk dok. eng - angličtina Země vyd. US - Spojené státy americké Klíč. slova differential item functioning ; explicit attitudes ; game-based learning ; history representation ; implicit attitudes ; media in education ; video games Vědní obor RIV IN - Informatika Obor OECD Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8) CEP GA21-03658S GA ČR - Grantová agentura ČR Způsob publikování Omezený přístup Institucionální podpora UIVT-O - RVO:67985807 UT WOS 000680947200001 EID SCOPUS 85111776959 DOI 10.1111/jcal.12575 Anotace This study investigates a video game's effects on implicit and explicit attitudes towards depicted historical events in the short- and long-term on a sample of 148 young adults. We used, as an intervention tool, a serious game Czechoslovakia 38–89: Borderlands that deals with the expulsion of the Sudeten Germans from the former Czechoslovakia after the WWII. Results showed more negative pretest-posttest explicit attitude changes towards the expulsion on a general level (d = −0.34) and a specific level (d = −0.53) compared to the control group. Over the long-term, group differences in attitude change remained significant for the specific level (d = −0.44), but not for general one (d = −0.16). Exploratory analysis on the item level indicated that especially attitudes towards the expulsion's (un)fairness were affected by the game. However, no significant changes were found in implicit attitudes in the experimental group. This study is the first of such scale to empirically investigate video games' effects on a society's historical awareness. Pracoviště Ústav informatiky Kontakt Tereza Šírová, sirova@cs.cas.cz, Tel.: 266 053 800 Rok sběru 2022 Elektronická adresa http://dx.doi.org/10.1111/jcal.12575
Počet záznamů: 1