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Frustration and Violence in Mobile Video Games: An Experimental Evaluation of Their Effect on Implicit Aggression
- 1.0540145 - PSÚ 2021 RIV CH eng J - Článek v odborném periodiku
Květon, Petr - Jelínek, Martin
Frustration and Violence in Mobile Video Games: An Experimental Evaluation of Their Effect on Implicit Aggression.
Swiss Journal of Psychology. Roč. 79, č. 2 (2020), s. 63-70. ISSN 1421-0185. E-ISSN 1662-0879
Grant CEP: GA ČR GA15-03875S
Institucionální podpora: RVO:68081740
Klíčová slova: mobile video games * aggression * frustration * video game violence * experiment
Obor OECD: Psychology (including human - machine relations)
Impakt faktor: 0.929, rok: 2020
Způsob publikování: Omezený přístup
https://econtent.hogrefe.com/doi/pdf/10.1024/1421-0185/a000236
This study tests two competing hypotheses, one based on the general aggression model (GAM), the other on the self-determination theory (SDT). GAM suggests that the crucial factor in video games leading to increased aggressiveness is their violent content, SDT contends that gaming is associated with aggression because of the frustration of basic psychological needs. We used a 2x2 between-subject experimental design with a sample of 128 undergraduates. We assigned each participant randomly to one experimental condition defined by a particular video game, using four mobile video games differing in the degree of violence and in the level of their frustration-invoking gameplay. Aggressiveness was measured using the implicit association test (IAT), administered before and after the playing of a video game. We found no evidence of an association between implicit aggressiveness and violent content or frustrating gameplay.
Trvalý link: http://hdl.handle.net/11104/0317804
Název souboru Staženo Velikost Komentář Verze Přístup 0540145 J Květon, Jelínek Frustration and....pdf 0 204.1 KB Autorský preprint vyžádat
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