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Digital Material Appearance: the Curse of Tera-Bytes

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    0378636 - ÚTIA 2013 RIV FR eng J - Článek v odborném periodiku
    Haindl, Michal - Filip, Jiří - Vávra, Radomír
    Digital Material Appearance: the Curse of Tera-Bytes.
    ERCIM News. Roč. 2012, č. 90 (2012), s. 49-50. ISSN 0926-4981
    Grant CEP: GA MŠMT(CZ) LG11009; GA ČR GA102/08/0593; GA ČR GAP103/11/0335
    Grant ostatní: CESNET(CZ) 360/2009
    Institucionální podpora: RVO:67985556
    Klíčová slova: surface material appearance * BTF modelling * visual texture
    Kód oboru RIV: BD - Teorie informace
    http://library.utia.cas.cz/separaty/2012/RO/haindl-digital material appearance the curse of tera-bytes.pdf

    Real surface material visual appearance is a highly complex physical phenomenon which intricately depends on incident and reflected spherical angles, time, light spectrum and other physical variables. The best current measurable representation of a material appearance requires tens of thousands of images using a sophisticated high precision automatic measuring device. This results in a huge amount of data which can easily reach tens of tera-bytes for a single measured material. Nevertheless, these data have insufficient spatial extent for any real virtual reality applications and have to be further enlarged using advanced modelling techniques. In order to apply such expensive and massive measurements to a car interior design, for instance, we would need at least 20 such demanding material measurements.
    Trvalý link: http://hdl.handle.net/11104/0210057

     
     
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