Počet záznamů: 1  

Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study

  1. 1.
    0371672 - FGÚ 2012 RIV GB eng J - Článek v odborném periodiku
    Brom, C. - Preuss, M. - Klement, Daniel
    Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study.
    Computers & Education. Roč. 57, č. 3 (2011), s. 1971-1988. ISSN 0360-1315. E-ISSN 1873-782X
    Grant CEP: GA MŠMT(CZ) LC554; GA ČR(CZ) GA309/09/0286
    Výzkumný záměr: CEZ:AV0Z50110509
    Klíčová slova: interactive learning environments * multi-media/hypermedia systems * simulations * secondary education
    Kód oboru RIV: AM - Pedagogika a školství
    Impakt faktor: 2.621, rok: 2011

    We investigate learning effects of a micro-game on the topic of animal training that can be played with a teacher''s guidance as a supplement after a traditional expository lecture. The game''s purpose is to reinforce and integrate part of the knowledge learnt during the lecture. Each class was divided to two groups randomly. After an expository lecture, the game group played a game called Orbis Pictus Bestialis while the control group received an extra lecture that used media-rich materials. We investigated the immediate and one month delayed effects of the game on students'' knowledge. The results showed that a) the game-playing is comparable to the traditional form of teaching concerning immediate knowledge gains and has a significant medium positive effect size regarding retention, b) the game-playing is not detrimental to information transmitted in the expository lecture but not strengthened by the game
    Trvalý link: http://hdl.handle.net/11104/0205143

     
     
Počet záznamů: 1  

  Tyto stránky využívají soubory cookies, které usnadňují jejich prohlížení. Další informace o tom jak používáme cookies.