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A Roller - Fast Sampling-Based Texture Synthesis Algorithm

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    SYSNO ASEP0411365
    Document TypeI - Internal Report
    R&D Document TypeThe record was not marked in the RIV
    TitleA Roller - Fast Sampling-Based Texture Synthesis Algorithm
    Author(s) Haindl, Michal (UTIA-B) RID, ORCID
    Hatka, M. (CZ)
    Issue dataPraha: ÚTIA AV ČR, 2005
    Series number2005/4
    Number of pages4 s.
    Languageeng - English
    CountryCZ - Czech Republic
    Keywordstexture synthesis ; BTF textures ; virtual reality models
    Subject RIVBD - Theory of Information
    R&D Projects1M0572 GA MŠMT - Ministry of Education, Youth and Sports (MEYS)
    CEZAV0Z10750506 - UTIA-B (2005-2011)
    AnnotationThis paper describes a method for synthesizing natural textures that realistically matches given colour texture appearance. The novel texture synthesis method, which we call the roller, is based on the overlapping tiling and subsequent minimum error boundary cut. An optimal double toroidal patch is seamlessly repeated during the synthesis step. While the method allows only moderate texture compression it is extremely fast and easily implementable in a graphical hardware for purpose of real-time rendering.
    WorkplaceInstitute of Information Theory and Automation
    ContactMarkéta Votavová, votavova@utia.cas.cz, Tel.: 266 052 201.
    Year of Publishing2006

Number of the records: 1  

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