Number of the records: 1  

Advanced Material Rendering in Blender

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    SYSNO ASEP0389704
    Document TypeJ - Journal Article
    R&D Document TypeJournal Article
    Subsidiary JOstatní články
    TitleAdvanced Material Rendering in Blender
    Author(s) Hatka, Martin (UTIA-B) RID
    Haindl, Michal (UTIA-B) RID, ORCID
    Number of authors2
    Source TitleThe International Journal of Virtual Reality - ISSN 1081-1451
    Roč. 11, č. 2 (2012), s. 15-23
    Number of pages9 s.
    Publication formOnline - E
    Languageeng - English
    CountryUS - United States
    Keywordsrealistic material rendering ; bidirectional texture function ; Blender
    Subject RIVBD - Theory of Information
    R&D ProjectsGAP103/11/0335 GA ČR - Czech Science Foundation (CSF)
    GA102/08/0593 GA ČR - Czech Science Foundation (CSF)
    Institutional supportUTIA-B - RVO:67985556
    AnnotationPhysically correct and realistic visual appearance rendering or analysis of material surface visual properties require complex descriptive models capable of modelling material dependence on variable illumination and viewing conditions. The recent most advanced representation of visual properties of surface materials is a Bidirectional texture function (BTF). BTF is 7D function of planar coordinates, spectral coordinate, and viewing and illumination angles, respectively. Unlike smooth textures, it specifies their altering appearance due to varying illumination and viewing conditions. This BTF visual appearance dependency on viewing and illumination conditions significantly complicates not only its acquisition, representation, and modelling but also makes its rendering noticeably more demanding. BTF textures are acquired by costly measurements of real materials and their subsequent nontrivial processing.
    WorkplaceInstitute of Information Theory and Automation
    ContactMarkéta Votavová, votavova@utia.cas.cz, Tel.: 266 052 201.
    Year of Publishing2013
Number of the records: 1  

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