Number of the records: 1  

BTF Rendering in Blender

  1. 1.
    SYSNO ASEP0369804
    Document TypeC - Proceedings Paper (int. conf.)
    R&D Document TypeConference Paper
    TitleBTF Rendering in Blender
    Author(s) Hatka, Martin (UTIA-B) RID
    Haindl, Michal (UTIA-B) RID, ORCID
    Number of authors2
    Source TitleProceedings of VRCAI 2011: ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications to Industry. - New York, USA : The Association for Computing Machinery, Inc, 2011 - ISBN 978-1-4503-1060-4
    Pagess. 265-272
    Number of pages8 s.
    ActionInternational Conference on Virtual Reality Continuum and Its Applications in Industry 2011 /10./
    Event date11.12.2011-12.12.2011
    VEvent locationHong Kong
    CountryCN - China
    Event typeWRD
    Languageeng - English
    CountryUS - United States
    Keywordsrendering ; biderectional texture function ; Blender
    Subject RIVBD - Theory of Information
    R&D Projects1M0572 GA MŠMT - Ministry of Education, Youth and Sports (MEYS)
    GAP103/11/0335 GA ČR - Czech Science Foundation (CSF)
    GA102/08/0593 GA ČR - Czech Science Foundation (CSF)
    CEZAV0Z10750506 - UTIA-B (2005-2011)
    AnnotationBidirectional texture function (BTF) is 7D function of planar coordinates, spectral coordinate, and viewing and illumination angles, respectively. BTF is the recent most advanced representation of visual properties of surface materials. Unlike smooth textures, it specifies their altering appearance due to varying illumination and viewing conditions. This BTF visual appearance dependency on viewing and illumination conditions significantly complicates not only its acquisition, representation, and modeling but also makes its rendering noticeably more demanding. BTF textures are acquired by costly measurements of real materials and their subsequent nontrivial processing. While several techniques for measurement or processing of BTF textures have been described already, there is no environment allowing to support BTF texture rendering. This contribution describes novel Blender texture plugin for the purpose of BTF texture mapping and rendering. The plugin benefits from our previously developed BTF Roller texture enlargement method which is integral part of its implementation.
    WorkplaceInstitute of Information Theory and Automation
    ContactMarkéta Votavová, votavova@utia.cas.cz, Tel.: 266 052 201.
    Year of Publishing2012
Number of the records: 1  

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