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A roller - fast sampling-based texture synthesis algorithm
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SYSNO ASEP 0411285 Document Type C - Proceedings Paper (int. conf.) R&D Document Type Conference Paper Title A roller - fast sampling-based texture synthesis algorithm Title Váleček - rychlá metoda syntézy textur založená na vzorkování Author(s) Haindl, Michal (UTIA-B) RID, ORCID
Hatka, M. (CZ)Issue data Plzen: University of West Bohemia, 2005 ISBN 80-903100-9-5 Source Title International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision. WSCG 2005. Proceedings Pages s. 80-83 Number of pages 4 s. Action WSCG 2005 /13./ Event date 31.01.2005-04.02.2005 VEvent location Plzen Country CZ - Czech Republic Event type EUR Language eng - English Country CZ - Czech Republic Keywords texture modelling ; BTF textures Subject RIV BD - Theory of Information R&D Projects 1ET400750407 GA AV ČR - Academy of Sciences of the Czech Republic (AV ČR) IAA2075302 GA AV ČR - Academy of Sciences of the Czech Republic (AV ČR) 1M0572 GA MŠMT - Ministry of Education, Youth and Sports (MEYS) CEZ AV0Z10750506 - UTIA-B (2005-2011) Annotation This paper describes a method for synthesizing natural textures that realistically matches given colour texture appearance. The novel texture synthesis method, which we call the roller, is based on the overlapping tiling and subsequent minimum error boundary cut. An optimal double toroidal patch is seamlessly repeated during the synthesis step. While the method allows only moderate texture compression it is extremely fast and easily implementable in a graphical hardware for purpose of real-time rendering. Workplace Institute of Information Theory and Automation Contact Markéta Votavová, votavova@utia.cas.cz, Tel.: 266 052 201. Year of Publishing 2006
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