Number of the records: 1  

A roller - fast sampling-based texture synthesis algorithm

  1. 1.
    SYSNO ASEP0411285
    Document TypeC - Proceedings Paper (int. conf.)
    R&D Document TypeConference Paper
    TitleA roller - fast sampling-based texture synthesis algorithm
    TitleVáleček - rychlá metoda syntézy textur založená na vzorkování
    Author(s) Haindl, Michal (UTIA-B) RID, ORCID
    Hatka, M. (CZ)
    Issue dataPlzen: University of West Bohemia, 2005
    ISBN80-903100-9-5
    Source TitleInternational Conference in Central Europe on Computer Graphics, Visualization and Computer Vision. WSCG 2005. Proceedings
    Pagess. 80-83
    Number of pages4 s.
    ActionWSCG 2005 /13./
    Event date31.01.2005-04.02.2005
    VEvent locationPlzen
    CountryCZ - Czech Republic
    Event typeEUR
    Languageeng - English
    CountryCZ - Czech Republic
    Keywordstexture modelling ; BTF textures
    Subject RIVBD - Theory of Information
    R&D Projects1ET400750407 GA AV ČR - Academy of Sciences of the Czech Republic (AV ČR)
    IAA2075302 GA AV ČR - Academy of Sciences of the Czech Republic (AV ČR)
    1M0572 GA MŠMT - Ministry of Education, Youth and Sports (MEYS)
    CEZAV0Z10750506 - UTIA-B (2005-2011)
    AnnotationThis paper describes a method for synthesizing natural textures that realistically matches given colour texture appearance. The novel texture synthesis method, which we call the roller, is based on the overlapping tiling and subsequent minimum error boundary cut. An optimal double toroidal patch is seamlessly repeated during the synthesis step. While the method allows only moderate texture compression it is extremely fast and easily implementable in a graphical hardware for purpose of real-time rendering.
    WorkplaceInstitute of Information Theory and Automation
    ContactMarkéta Votavová, votavova@utia.cas.cz, Tel.: 266 052 201.
    Year of Publishing2006

Number of the records: 1  

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