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Timing in episodic memory: virtual characters in action

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    0350882 - PSÚ 2011 GB eng C - Conference Paper (international conference)
    Burkert, O. - Brom, C. - Kadlec, R. - Lukavský, Jiří
    Timing in episodic memory: virtual characters in action.
    Proceedings of the Remembering Who We Are – Human Memory for Artificial Agents Symposium. Brighton: Society for the Study of Artificial Intelligence and Simulation of Behaviour, 2010, s. 1-8.
    [Annual Convention of the Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB’10) /36./. Leicester (GB), 29.03.2010-01.04.2010]
    Institutional research plan: CEZ:AV0Z70250504
    Keywords : episodic memory * virtual agents * timing
    Subject RIV: AN - Psychology

    In many applications, for instance in role playing games, it is an advantage when “minds” of virtual characters feature an episodic memory system. This system can boost cognitive and learning capabilities of the characters as well as their ability to respond to player’s questions. We have been developing a generic model, which incorporates hierarchically organized memory for events with gradual forgetting, a component reconstructing plausibly time when an event happened and a spatial memory for “what- where” information. One open question that has not been addressed yet in the context of virtual characters is how precisely should an episodic memory store timing information. To answer this question, we have conducted a study to investigate what time categories people use when asking time-cued questions. We hypothesized that humans prefer using fuzzy categories such as “morning” or “after lunch” rather than exact information and this hypothesis was confirmed.
    Permanent Link: http://hdl.handle.net/11104/0190762

     
     
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