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Digital Material Appearance: the Curse of Tera-Bytes
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SYSNO ASEP 0378636 Document Type J - Journal Article R&D Document Type Journal Article Subsidiary J Ostatní články Title Digital Material Appearance: the Curse of Tera-Bytes Author(s) Haindl, Michal (UTIA-B) RID, ORCID
Filip, Jiří (UTIA-B) RID, ORCID
Vávra, Radomír (UTIA-B) RID, ORCIDNumber of authors 3 Source Title ERCIM News. - : European Research Consortium for Informatics and Mathematics - ISSN 0926-4981
Roč. 2012, č. 90 (2012), s. 49-50Number of pages 2 s. Language eng - English Country FR - France Keywords surface material appearance ; BTF modelling ; visual texture Subject RIV BD - Theory of Information R&D Projects LG11009 GA MŠMT - Ministry of Education, Youth and Sports (MEYS) GA102/08/0593 GA ČR - Czech Science Foundation (CSF) GAP103/11/0335 GA ČR - Czech Science Foundation (CSF) Institutional support UTIA-B - RVO:67985556 Annotation Real surface material visual appearance is a highly complex physical phenomenon which intricately depends on incident and reflected spherical angles, time, light spectrum and other physical variables. The best current measurable representation of a material appearance requires tens of thousands of images using a sophisticated high precision automatic measuring device. This results in a huge amount of data which can easily reach tens of tera-bytes for a single measured material. Nevertheless, these data have insufficient spatial extent for any real virtual reality applications and have to be further enlarged using advanced modelling techniques. In order to apply such expensive and massive measurements to a car interior design, for instance, we would need at least 20 such demanding material measurements. Workplace Institute of Information Theory and Automation Contact Markéta Votavová, votavova@utia.cas.cz, Tel.: 266 052 201. Year of Publishing 2013 Electronic address http://library.utia.cas.cz/separaty/2012/RO/haindl-digital material appearance the curse of tera-bytes.pdf
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