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Fast BTF texture modelling

  1. 1.
    SYSNO ASEP0411230
    Document TypeC - Proceedings Paper (int. conf.)
    R&D Document TypeConference Paper
    TitleFast BTF texture modelling
    Author(s) Haindl, Michal (UTIA-B) RID, ORCID
    Filip, Jiří (UTIA-B) RID, ORCID
    Issue dataEdinburgh: IEEE Press, 2003
    ISBN1-904410-11-1
    Source TitleTexture 2003. Proceedings / Chantler M.
    Pagess. 47-52
    Number of pages6 s.
    ActionInternational Workshop on Texture Analysis and Synthesis /3./
    Event date17.10.2003
    VEvent locationNice
    CountryFR - France
    Event typeWRD
    Languageeng - English
    CountryGB - United Kingdom
    KeywordsBTF textures ; Markov random fields
    Subject RIVBD - Theory of Information
    R&D ProjectsIAA2075302 GA AV ČR - Academy of Sciences of the Czech Republic (AV ČR)
    ME 567 GA MŠMT - Ministry of Education, Youth and Sports (MEYS)
    CEZAV0Z1075907 - UTIA-B
    AnnotationThis paper presents a novel fast model-based algorithm for realistic multispectral BTF texture modelling potentionally capable of direct implementation inside the graphical card processing unit. The algorithm starts with range map estimation of the BTF texture followed by the spectral and spatial factorization of an input multispectral texture image. Single orthogonal monospectral components are decomposed into a multi-resolution grid and each resolution data are independently modelled by GMRF.
    WorkplaceInstitute of Information Theory and Automation
    ContactMarkéta Votavová, votavova@utia.cas.cz, Tel.: 266 052 201.

Number of the records: 1  

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