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Fast BTF texture modelling
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SYSNO ASEP 0411230 Document Type C - Proceedings Paper (int. conf.) R&D Document Type Conference Paper Title Fast BTF texture modelling Author(s) Haindl, Michal (UTIA-B) RID, ORCID
Filip, Jiří (UTIA-B) RID, ORCIDIssue data Edinburgh: IEEE Press, 2003 ISBN 1-904410-11-1 Source Title Texture 2003. Proceedings / Chantler M. Pages s. 47-52 Number of pages 6 s. Action International Workshop on Texture Analysis and Synthesis /3./ Event date 17.10.2003 VEvent location Nice Country FR - France Event type WRD Language eng - English Country GB - United Kingdom Keywords BTF textures ; Markov random fields Subject RIV BD - Theory of Information R&D Projects IAA2075302 GA AV ČR - Academy of Sciences of the Czech Republic (AV ČR) ME 567 GA MŠMT - Ministry of Education, Youth and Sports (MEYS) CEZ AV0Z1075907 - UTIA-B Annotation This paper presents a novel fast model-based algorithm for realistic multispectral BTF texture modelling potentionally capable of direct implementation inside the graphical card processing unit. The algorithm starts with range map estimation of the BTF texture followed by the spectral and spatial factorization of an input multispectral texture image. Single orthogonal monospectral components are decomposed into a multi-resolution grid and each resolution data are independently modelled by GMRF. Workplace Institute of Information Theory and Automation Contact Markéta Votavová, votavova@utia.cas.cz, Tel.: 266 052 201.
Number of the records: 1