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A Roller - Fast Sampling-Based Texture Synthesis Algorithm

  1. 1.
    0411365 - UTIA-B 20050095 CZ eng I - Internal Report
    Haindl, Michal - Hatka, M.
    A Roller - Fast Sampling-Based Texture Synthesis Algorithm.
    Praha: ÚTIA AV ČR, 2005. 4 s. 2005/4.
    R&D Projects: GA MŠMT 1M0572
    Institutional research plan: CEZ:AV0Z10750506
    Keywords : texture synthesis * BTF textures * virtual reality models
    Subject RIV: BD - Theory of Information

    This paper describes a method for synthesizing natural textures that realistically matches given colour texture appearance. The novel texture synthesis method, which we call the roller, is based on the overlapping tiling and subsequent minimum error boundary cut. An optimal double toroidal patch is seamlessly repeated during the synthesis step. While the method allows only moderate texture compression it is extremely fast and easily implementable in a graphical hardware for purpose of real-time rendering.
    Permanent Link: http://hdl.handle.net/11104/0131447

     
     

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