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Fast BTF texture modelling

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    0411230 - UTIA-B 20030217 RIV GB eng C - Conference Paper (international conference)
    Haindl, Michal - Filip, Jiří
    Fast BTF texture modelling.
    Edinburgh: IEEE Press, 2003. ISBN 1-904410-11-1. In: Texture 2003. Proceedings. - (Chantler, M.), s. 47-52
    [International Workshop on Texture Analysis and Synthesis /3./. Nice (FR), 17.10.2003]
    R&D Projects: GA AV ČR IAA2075302; GA MŠMT ME 567
    Grant - others:Commission EC(XE) IST-2001-34744
    Institutional research plan: CEZ:AV0Z1075907
    Keywords : BTF textures * Markov random fields
    Subject RIV: BD - Theory of Information

    This paper presents a novel fast model-based algorithm for realistic multispectral BTF texture modelling potentionally capable of direct implementation inside the graphical card processing unit. The algorithm starts with range map estimation of the BTF texture followed by the spectral and spatial factorization of an input multispectral texture image. Single orthogonal monospectral components are decomposed into a multi-resolution grid and each resolution data are independently modelled by GMRF.
    Permanent Link: http://hdl.handle.net/11104/0131316

     
     

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