0411285 - UTIA-B 20050013 RIV CZ eng C - Conference Paper (international conference)
Haindl, Michal - Hatka, M.A roller - fast sampling-based texture synthesis algorithm.
[Váleček - rychlá metoda syntézy textur založená na vzorkování.]
Plzen: University of West Bohemia, 2005. ISBN 80-903100-9-5. In:
International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision. WSCG 2005. Proceedings., s. 80-83
[WSCG 2005 /13./. Plzen (CZ), 31.01.2005-04.02.2005]
R&D Projects: GA AV ČR 1ET400750407; GA AV ČR IAA2075302; GA MŠMT 1M0572
Grant - others:Commission EC(XE) IST-2001-34744
Institutional research plan: CEZ:AV0Z10750506
Keywords : texture modelling * BTF textures
Subject RIV: BD - Theory of Information
Permanent Link: http://hdl.handle.net/11104/0131368